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BloxMaps documentation
How to make the maps and game UIs you create on BloxMaps actually work in your Roblox game. Plain words, step by step. Made a whole game with the Game Maker? How to publish it.
UI Designer: get startedDesign a game UI from a prompt, export it and see where it lands in Studio.
Scripting your UIButtons, currencies, shops, developer products, saving and settings. The page most people need.
ExtrasReady-made saving, Robux products, game passes, daily rewards and more, in your export.
Vibe-code it with AIWhat to paste into Claude or ChatGPT so it writes working game code for your UI.
Maps: get startedType a prompt, get a complete cartoon-style Roblox map.
Export a map to StudioThe BloxMaps Cloud plugin: sign in with a code and build the map in one click.
Scripting a mapFind spawns, checkpoints and chests from your scripts.
Plans, credits and exportsWhat each plan includes and what an export costs.
A map in four steps#
- Describe it at bloxmaps.com/create: "pirate island with a volcano and a village". A map takes about a minute.
- Get the BloxMaps Cloud plugin and link your Studio with the code it shows (Export to Studio).
- Press One-click build in the plugin. The models go to your Roblox account and the map lands in
Workspace.BloxMap. - Press Play, then publish. Spawns, checkpoints, chests and zones are already in place (File > Publish to Roblox puts it online). They're tagged markers, if you add your own game code (Markers and spawns).
A game UI in five steps#
- Design it. Describe your game at bloxmaps.com/ui/create and look through every screen on desktop and phone.
- Export it. Sign in and press Export. You get an
.rbxmxfor your game, a starter place, and Send to Studio for the BloxMaps Cloud plugin. Getting started shows all three. - Press Play in Studio. The UI builds itself when the game runs. Nothing to wire up to see it.
- Open the two hook scripts. Every export comes with
<Name>_UIHooks(client) and<Name>_ServerHooks(server): an empty handler for every button, product and reward, and a checklist. See Scripting your UI. Want saving, Robux products or daily rewards ready-made? Switch on Extras before you export. Making a simulator or tycoon? The Simulator and tycoon kit sets up its zones, rebirths, boost chips and more. - Press Play, then publish. With Extras on, saving, Robux products and rewards already work; Robux items sell once their ids are in GameData (How to publish).
The one rule for game code#
Need help?#
Start with UI troubleshooting and FAQ. Use the search box at the top (press /) to find any page, function or setting. Still stuck? bloxmaps.com has a contact link at the bottom of every page.