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BloxMaps documentation

How to make the maps and game UIs you create on BloxMaps actually work in your Roblox game. Plain words, step by step. Made a whole game with the Game Maker? How to publish it.

A map in four steps#

  1. Describe it at bloxmaps.com/create: "pirate island with a volcano and a village". A map takes about a minute.
  2. Get the BloxMaps Cloud plugin and link your Studio with the code it shows (Export to Studio).
  3. Press One-click build in the plugin. The models go to your Roblox account and the map lands in Workspace.BloxMap.
  4. Press Play, then publish. Spawns, checkpoints, chests and zones are already in place (File > Publish to Roblox puts it online). They're tagged markers, if you add your own game code (Markers and spawns).

A game UI in five steps#

  1. Design it. Describe your game at bloxmaps.com/ui/create and look through every screen on desktop and phone.
  2. Export it. Sign in and press Export. You get an .rbxmx for your game, a starter place, and Send to Studio for the BloxMaps Cloud plugin. Getting started shows all three.
  3. Press Play in Studio. The UI builds itself when the game runs. Nothing to wire up to see it.
  4. Open the two hook scripts. Every export comes with <Name>_UIHooks (client) and <Name>_ServerHooks (server): an empty handler for every button, product and reward, and a checklist. See Scripting your UI. Want saving, Robux products or daily rewards ready-made? Switch on Extras before you export. Making a simulator or tycoon? The Simulator and tycoon kit sets up its zones, rebirths, boost chips and more.
  5. Press Play, then publish. With Extras on, saving, Robux products and rewards already work; Robux items sell once their ids are in GameData (How to publish).

The one rule for game code#

Need help?#

Start with UI troubleshooting and FAQ. Use the search box at the top (press /) to find any page, function or setting. Still stuck? bloxmaps.com has a contact link at the bottom of every page.

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